With great power comes great responsibility. What would Peter do?
~ Miles Morales
Kid Arachnid
Kid Arachnid
Biographical Information
Real Name: Miles Donald Morales

Current Alias:

Kid Arachnid


Miles Davis, Spider-Boy, Spider-Man, Jr., Spidey, Jr., Web-Head, Jr.


August 3, 2003








Mutated Human


Familial Information


Gloria Morales (maternal grandmother, deceased);
Vivien Morales (mother);
Jefferson Davis (father);
Aaron Davis (paternal uncle);
Association Information

Marital Status:



Spider-Man (mentor), Midtown High School


Student at Midtown High School, crime-fighter, vigilante, adventurer

Base of Operations:

Brooklyn, New York City, New York


Identity: Known to Authorities Identity
Nationality: American
Citizenship: American
Education: High school (coursing)
Physical Description
Height: 5' 7"


140 lbs (64 kg)
Eyes: Brown


Skin: Brown
Physique: Muscular

Unusual Features:

Sticky body that allow him to adhere to walls and most surfaces
Origin: Human mutate; bitten by a spider genetically enhanced with Gamma Radiation
Universe: Earth-416274
Place of Birth: Brooklyn, New York City, New York
Background Information

Voiced By:

Nadji Jeter

Miles Morales is a high school student and a superhero with spider-like abilities, fighting crime as his alter ego Kid Arachnid. After receiving his abilities from a Gamma-Irradiated spider bite, Morales chose to protect Brooklyn from crime with his powers, juggling his superhero duties and the demands of his high school life. Despite his best efforts to keep his identity secret from the world, he was later discovered and mentored by Peter Parker. gaining web-shooters in exchange. Parker allowed Morales to keep the web-shooters in his operations as Kid Arachnid. Morales forged a reputation for himself in Brooklyn and became a well-known local neighborhood hero.


Outside of his Kid Arachnid alter ego, Morales lives the life of a normal 15-year-old high school student. He cares deeply for his family. He gathers comic books in his room, along with his Kid Arachnid costume, which he hides in a tiny hatch above the ceiling.

Morales is a friendly but shy and awkward individual; he is happy to talk but often stumbles on his own words in a conversation. Morales makes it a point to keep his identity secret since if such knowledge was made public his parents would be worried sick and he would have major trouble with the law on the grounds of vigilantism.

A neophyte to being a superhero, Morales idolizes Spider-Man and sees him as a role model, he even admires and has respect for Peter Parker, even when the latter contemplated telling his parents his identity which he was strongly against. Through his first official mission as Kid Arachnid, Morales showed a strong desire to impress Peter and prove his worth. As Kid Arachnid, Morales is courageous and capable, being able to come up with clever strategies.

During his fledgling career as a superhero, Miles was shown to be stressing over trying to make a lasting impression on people.

Powers and Abilities


  • Spider Physiology: Miles Morales gained the proportionate abilities of a spider after being bitten by a spider which had been genetically-modified with Gamma Radiation.
    • Superhuman Strength: Miles possesses Superhuman strength, capable of lifting at least 10 tons. His physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound.
    • Superhuman Speed: Miles possesses the proportionate speed of a spider, therefore he can run and move at speeds that are beyond the physical limits of the finest human athlete.
    • Superhuman Stamina: Kid Arachnid's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Kid Arachnid can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him.
    • Superhuman Endurance: Morales has a level of resilience far greater than most humans. He once fell off a building and effortlessly walked to a hospital, where a doctor said that with broken ribs, it was amazing that he could even stand up.
    • Superhuman Durability: Miles' body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is also more resistant to impact forces than most humans. He can withstand great impacts, such as being thrown through a plate-glass window, that would severely injure or kill a normal human.
    • Superhuman Agility: Miles' agility, balance, flexibility and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of an Olympic-level gymnast.
    • Superhuman Equilibrium: Miles possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
    • Superhuman Reflexes: Kid Arachnid's reflexes are similarly enhanced and are currently about 10 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack.
    • Superhuman Senses: His senses appear to be heightened, especially when used in conjunction with his spider-sense. He also has perfect aim, as his webs never miss, even when he's not looking. While using his spider-sense, he can sense vibrations to detect potential enemies much like most real spiders. His senses are so sharp, that he can detect a hollow area under a solid steel floor by walking over it.
      • Accelerated Vision: Miles's visual acuity is considerably beyond that of a normal human. Morales can see objects at much greater distances, with perfect clarity, relative to an ordinary human. Morales possesses this same level of clarity at night, enabling him to see in complete darkness. It is possible that he is able to see into the infra-red end of the electromagnetic spectrum, enabling him to see a person's body heat. the flicker-fusion horizon (the speed at which some objects appear as a blur) in his eyes is superior to other people. What appears as a blur to most people, he can see perfectly. Like his spider-sense, it also acts as a type of early warning, he is able to see attacks coming from far away.
    • Wall-Crawling: Miles can adhere to walls, ceilings, and other surfaces in order to scale them and does not use any adhesive gloves or fabrics to do it. This ability allows him to stick to almost any surface when willing himself to, as physical contact with said surfaces creates a locking connection necessary to support his body, even when he is inverted above the ground. Alternatively, Miles could make individual portions of his body adhesive, which allowed him to stick his foot onto the chest of a robber to fling him into a wall. This ability appears to be consciously used. Although can be be activated by stress or altered states of consciousness as seen twice when he awakens from a slumber.
    • Spider-Sense: When danger is present, Miles feels a buzzing sensation in his head as a sort of early warning system, allowing him to react accordingly. This ability is typically weaker than Peter Parker's responding only to immediate danger.
      • Superhuman Hearing: Miles is able to hear any danger, via spider sense while he hear that it also may warn him of any danger. hearing was superhumanly acute and enabled him to detect sound at virtually any frequency, and he possessed the potential to detect, sort out, and correctly identify sounds through thick steel doors, and across considerable distances.
      • Radio Frequency Detection: His spider-sense also enables him to track certain radio frequencies.
    • Bio-Electrokinesis: Miles possesses control over the natural electricity his body produces. He is capable of utilizing it for offensive purposes.
      • Arachno Blast: Miles can send a bio-electric shock to his enemies or destroy technology by releasing a small spark of electricity from his hands, simply by touching them with his hands. After the initial spark, moments later the enemy will be electrocuted. It seems that there are varying degrees to this ability, as some opponents have been simply dazed where others have been completely incapacitated. It also seems more effective on people with genetic alterations. such as Carnage. This power provides a great advantage as Miles can end a confrontation quickly with little collateral damage.
      • Energy Burst: Miles displayed the ability to powerful bursts of energy. After first using it, Miles is left exhausted. It's powerful enough to destroy much of the Hydra laboratory Miles was being held in. This ability can be triggered by extreme stress, or focus on Miles' part, as he consciously activated it in his second escape from Hydra.
      • Arachno Punch: Miles can enhance the power of his punches by infusing his fists with bio-electricity.
    • Energy-Thread Generation: Miles can produce threads of bio-electricity from his fingers. Said spinnerets carry the same tensile prehensility of the synthetic webbing, allowing him to swing from place to place or yank and flail around his opponents. While also sending a debilitating electric shock which disrupts their nervous systems like his arachno blasts does.
    • Spider-Camouflage: Miles, including his clothing, can blend into his surroundings, allowing him to sneak up on his enemies or, in some cases, flee from them. The resulting effect closely resembles that of invisibility
    • Advanced Healing Factor: Miles's enhanced physiology has a limited but advanced healing factor, When his body is breached, his outer layer forms a wound epidermis that releases growth factors to stimulate nearby cells. His body is able to reprogram fibroblasts, which are crucial to revitalization, to become "blastema", a ball of stem cells, which are in turn capable of dividing and differentiating to give rise to skins, bones, blood vessels, etc. Kid Arachnid's healing capabilities are accelerated thanks in large to his incredible control of his oncogenes and tumor suppressor genes. As a result, his mutate genes can speed up the activity of his oncogenes to accelerate the regeneration process after temporarily deactivating his tumor suppressor genes, permitting him to heal most wounds in a couple of hours.
    • Contaminant Immunity: Due to his accelerated metabolism, Kid Arachnid has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. however, Kid Arachnid has the normal human tolerance for alcoholic beverages.


  • Marksmanship: In conjunctive utilization with his accelerated vision, Kid Arachnid becomes a formidable and consummate marksman with meticulous precision and keen marking. Therefore, this has granted him a complete proficient mastery over his web shooters, validating him to prevent the stupendous collapse of the construction crane in Straw Meet Camel, by webbing up its individual sections, in mid-air, whilst simultaneously implementing this all in rapid succession
  • Skilled Hand-To-Hand Combatant: Thanks to Miles's amazing superhuman physiology, acrobatic powers and spider sense, he is an excellent hand-to-hand combatant using a fighting style derived from his spider-like abilities, he made his own street style that could rival virtually any combatant out of sheer volatility to standard fighting techniques (e.g. webbing, wall crawling, super strength to lift heavy objects, etc.) Using a mixture of his superhuman strength, speed, agility, reflexes, Jumping, Leaping, equilibrium, spider-sense, and web-shooters, Miles is able to utilize an devastating acrobatic fighting style that makes him a formidable opponent.


  • Inexperience: Miles biggest weakness is his inexperience in being a costumed crime-fighter. He still is not completely sure what his powers make him capable of and this handicaps his effectiveness because of this.
  • Ethyl Chloride: Perhaps as a side effect of gaining his powers, Kid Arachnid is susceptible to the pesticide ethyl chloride. This chemical is frequently used as a weapon by the Spider-Slayers.



  • Mechanical Web-Shooters: Created and giving as a gift from Peter, Kid Arachnid possesses wrist-mounted web-shooters. The twin devices worn on his wrists are able to project synthetic webbing at high pressure. It also appears to be able to hold more than one web cartridge in case more is needed.
    • Synthetic Webbing: this web-like organic chemical substance is meant to emulate the silk created by the common spider, The web line’s tensile strength is estimated to be 300 pounds per square millimeter of cross section. Because the synthetic spider silk almost instantly melts from a solid to liquid when under shear pressure, and being adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter’s parts, This synthetic spider silk is used by Morales to help swing around Brooklyn, bind and tie up enemies, steal weapons, and make other useful applications, Kid Arachnid combines this synthetic web with agile movements to dodge enemy attacks and often targets the enemies' arms and legs to break their balance and immobilize them.


  • Web-Slinging: Miles uses his web-shooters to travel by swinging on web-lines. Combined with his spider abilities, he can move at amazing speeds throughout the urban chasms of Brooklyn. It is unknown how fast but he seems to be able to cover much of the city in a considerable amount of time.


  • His powers differ from Peter's such as Spider-Camouflage and Arachno Blast.


  • Born August 3, 2003.

Behind the Scenes

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